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Create your owns graphismes:

Whe nyou Build a level think that creating new graphismes is difficult, and that it is long to download theses graphismes, taht the use of the level is more difficult.



Utilisation of EDITART

EDITART can import .BMP , .PCX ou .GIF pictures in Tiles***.art files.
(The file DUKE3D.GRP must be decompressed in the directory of  EDITART.)
You must create a picture and save it as .gif .bmp or .pcx.
Run EDITART. After few seconds you will saw the default texture of Duke Nukem 3D.
Press the key V to see the menu of the textures of the games.
Move in the list, PAGE-UP et PAGE-DOWN. (Each horizontale line is the limite between two tles0**.art)
The files Tiles014.art and Tiles015.art are for users graphismes.
Choose a place and press [ENTER].
You are now in front of a black screen.
Press the key S: Editart ask you the dimetions of the picture you want to add.
Then press [U] to select the picture, then [ENTRER]. If the picture is bigest than the size Editart have asked you, you must select a part of this image and press [ENTRER], or press directly [ENTER].
The picture you have sellect is now on the screen.
Press the key [N] to give her a name who will be saved in name.h. (This name will appear in Build with the number of the texture).
To make animations, select the first picture, and press [+] and [-] to select the type of animation, then press [A] to select speed with keys [+] and [-].
There are many types of animation; we immagine that there are 4 pictures (1,2,3,4):


Others keys:
[F12] screen shot of selected picture.

 Summary  Duke Nukem 3D  Build  Download my maps  Download your maps  WebMaster  Page Perso