Create explosions:
To creat explosions, you must place seenine where you want to do an
explosion. To activate an explosion with a swich, put a sprite (x!y) with
a swich texture, then place a masterswich D
with value (x!y) in each sector where you have placed a seenine. Then place
sprites with value (y!t), where "t" is the time before explosion (100 =
1 Second); We can also activate the explosion by shooting a crack in the
wall, with same value than the swich. You can also make explosions without
seeing seenines if you resize them (smaller in X size) keys[4] and [5].