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The elevators:

For simples elevators, you must simply make a sector between two sectors of differents altitudes.
This sector must have a lotag number (key [H]):
16 for a plateform wich start up
17 for a plateform wich start down
18 for an elevator wich start up
19 for an elevator wich start down

For others elevators, you must create two sectors strictly identics, but at differents altitudes, and at différents places. Put on each of them a S of value (x!17) where x is the number of the elevator, the sectors must have différents valus: [0;15]for the bottom sector  and [1;15] for the upper sector, to finish, the S of the sector where you want the elevator start at the biginning of the level must be darkest than the other.

(To make two sectors strictly identics, you must align them too the bigest grid of the map, in 2D mode, and align the floor and the cell with the texture of the wall.)


 Summary  Duke Nukem 3D  Build  Download my maps  Download your maps  WebMaster  Page Perso